At 2.22 a.m. today, 26 October 2025, I finished playing an old horror game called Unforgiving: A Northern Hymn. Developed by Angry Demon Studio in Sweden and released in 2017, it’s a slow, strange, and heavy game about fear and folklore. The language switches between Swedish and English, which somehow makes everything more real. It feels foreign but believable, like being lost somewhere you were warned not to enter.
I startled myself a few times. While playing in some scenes, I knew I shouldn’t look back, but I still did. Sometimes it killed me. Sometimes it didn’t. Either way, it worked.
The ending wasn’t satisfying, so I’m rewriting it myself. Lukas stays. I don’t fight back. Why would I? The game taught me enough. There’s no logic in escaping only to fall back into the same pit. The developer should’ve known better and made two endings, one for those who learn and one for those who don’t.
And if I can’t have that choice, then in the next game life I’d rather sacrifice myself and let Lukas live. He deserves it more.
Unforgiving is the kind of game that lingers. It doesn’t scare you with noise. It just stays quiet and waits until you realise you’re still inside it. Sometimes survival isn’t about running. It’s about knowing when to stop.
Labels: motivation, spooky, Windows and Softwares