Before you read this, please press play for a dramatic intro:
At 10:50 a.m. today, 11 November 2025, I finished playing Bramble: The Mountain King, continuing my line of Northern Folklore horror games. It is one of the most beautifully crafted and emotionally unsettling games I have played, set in a world shaped by the deep forest myths of Scandinavia. If you stumble upon it, you will notice how every shadow, every melody, and every creature feels alive with an old northern soul.
Developed by Dimfrost Studio, an independent team based in Norrköping, Sweden, Bramble: The Mountain King was released in April 2023 under Merge Games and Maximum Entertainment. The studio was founded in 2017 by Fredrik Selldén, Mikael Lindhe, and Ellinor Morén, later joined by Fredrik Präntare and David Wallsten. Their earlier project, A Writer and His Daughter, already hinted at their focus on emotional storytelling, but with Bramble they fully embraced Swedish folklore and the haunting beauty of nature. Built using Unreal Engine, the game combines cinematic horror with folk art influences inspired by Swedish painter John Bauer.
The story follows a young boy named Olle, who wakes to find his sister Lillemor missing. His search takes him into the cursed valley of Bramble, where reality folds into the folklore of old Sweden. The world is filled with enormous creatures, twisted by grief, loneliness, and revenge. This game got super gore all of a sudden, shifting from playful quiet fairy-tale wonder to moments of pure horror without warning. The developers designed these beings not as simple monsters but as living fragments of Nordic myth, bound to nature and the fears that come with it.
I played the game using a terrible keyboard and mouse setup, probably one of the hardest experiences I have endured in gaming. The controls were complicated. At times I needed to press four different keys for a single movement, and I often forgot that I could jump. The awkward camera angles and constant shift in point of view added to the challenge. If I had a proper joystick or console, the experience would have been smoother, and I intend to revisit this game in the future, hopefully with a proper PC, ultra graphics, and a joystick (or maybe a console version).
The music deserves special mention. The soundtrack carries the emotional weight of every scene, rising and fading like breath. Blomstertid (Reprise) featuring BJOERN is my favourite. It plays at exactly the right moment, where the game strikes hardest. The sound seems to reach inside you, cold and warm at once, like northern wind on bare skin.
Despite my frustration with the controls, I was completely absorbed in Bramble’s world. The visuals, even on low quality, created a sense of ancient terror and quiet beauty. Some moments were deeply disturbing, but they taught the player to keep moving forward no matter what. I pity killing Skogsrå at first, but when she taunted me using Lillemor’s image during the boss fight, pity vanished. The game knows how to test you emotionally as much as mechanically.