At 12.28 a.m. on 2 November 2025 I finished Through the Woods, a third person Norwegian horror adventure developed by the indie studio Antagonist and published by 1C Publishing EU. The game was released in 2016 and maintains an intentionally restrained pace and atmosphere. Its environments draw from the Norwegian coastline and dense forest interiors, the lighting is deliberately minimal, and the story unfolds in short, deliberate beats. It is played as a walk through memory and clue, not as an exercise in combat or spectacle, and the design insists you pay attention to what is left unsaid as much as to what is shown.
This post includes spoilers. If you have not played the game and intend to, stop here.
Through the Woods places you in the role of Karen, a mother searching for her missing son, Espen. The viewpoint is third person, the camera close enough to feel like an observer and distant enough to keep some detail offscreen. Progression is driven by exploration, by reading notes and piecing together small narrative fragments, and by moving through spaces that shift between the literal and the folkloric. You do not receive weapons or direct means to fight. The tension is generated by movement, by timing, and by the limitations the game imposes on the player. Survival is procedural rather than mechanical: you avoid, you hide, you use light sparingly, and you decide when to press forward.
Practical note: I will not invent how the scenes affected me emotionally beyond what I have said. I attempted to revive Espen and I predicted the ending from the clue about Erik. Those are actions and observations. I finished the game while needing distraction from other tasks and responsibilities. The soundtrack in the credits is one concrete detail I plan to track down. The character is explicitly revealed at the end and her choices become clear in the final scenes.
Finally, a personal aside in plain terms. My cat Bulou died today. She had a long standing tumour in her left eye. I buried her earlier. I hope she is at peace and no longer in pain.
Labels: motivation, spooky, Windows and Softwares